hearthstone duels passive treasures tier list


The only instance of this being the go-to pick is when running Royal Greatsword for the targeted draw and being able to use it a turn early. Need to blow off steam? This is all based on my [RaptorWithWings] personal experience, but Ill do my best to give the greatest possible advice! This site works best with JavaScript enabled. Battle Stance gives you access to constant damage for the entire game. Theres just a lot of Treasures that may not do as much, but can be played a lot earlier and can keep you from falling behind in the first place. But since so many of them summon, its now viable to include some of the better Infuse cards. If you manage to keep Highlord Fordragon on board before you use Karl the Losts effect or vice versa, you can potentially pile on an absurd amount of stats onto you hands minions. One of the best ways to use this is alongside minions whose Deathrattles summon bigger things. Ol' Faithful and Titan-Forged Grapnel are excellent removal tools, where the former is extremely aggressive and the ladder being great for control. Royal Gift and Some people opt for Savage Secrets to gain the card advantage Hunters generally lack, only there arent really any treasures that can abuse Secrets as well as Deathrattles. Out of all the school specific Spell Damage, Kindling Flame benefits its particular school the most. Since Volatile Skeletons are technically neutral, your Skeletons get the buffs even when theyre summoned by Mage cards. Patch changes Patch 22.0.0.126807 (2021-11-30): Added. Late game, Grimmer Patron can combo with buffs to create a massive self-duplicating minion. Its a cheap selective removal that creates an annoying board your opponent has to deal with. Staff of Pain can really push the progress and value of The Demon Seed. Relics are hard to use in the beginning since you can only take one of each, but you can draft more and even get a Relic Vault from Location, Location, Location! Even Battlegrounds had their own versions of Sr. Tomb Diver and Karl the Lost. Awakened Ancient is also worth taking as a defensive hand reload. Deathcharger is just not big enough to justify a detrimental Deathrattle even with Charge. Creator Notes:This is built with the better Totems and support for it (mostly like an Even Shaman). Phaoris' Blade can build up massive amounts of damage over time and can easily finish off your opponent at a certain point. As mentioned before, Seabreaker Goliath is simply a vanilla minion, granted one of the biggest there is. Seafloor Gateway can achieve the same thing in Mech Mage, and Paladins can handbuff all those extra Mechs you get from even more burst stats to Magnetize onto your minions. All that was discovered through testing was that when a Location is to the left one of your cannons, it will act as though there were two spaces taken up. Overpowered can duplicate anything, even other Treasures! Ironweave Bloodletter is just healing, which is underwhelming in most scenarios but can keep you alive long enough against aggro to get your combos if youre spending a ton of corpses. In fact, the only reason this passive is ranked in the middle is because not all Hero Powers can use it as well as others. Even though its a small bonus that doesnt seem to persist beyond your first turn, unconditional free card draw from Small Backpacks is extremely valuable; especially when you have game changers in your deck you want to dig for as early as possible. Plaguebringer is one of those things that REALLY works when it works, but the Overload can fuck you up especially when you need to play smaller spells that don't need the discount. The most important aspect of this is the fact that it works against the enemy hero as well. The effect of Sow the Seeds by itself is Prince Keleseth without a deck restriction. Its effectively turning all of your minions into one big target, which is easier to get rid of than a wide board. Ferocious Flurry is a strong generic choice that can turbo out the effects and damage of weapons like Tempest's Fury. WebHearthstone Duels 12-1 Priest (5225 MMR) (Shadow Mend | Shadow Word: Void) March 3, 2022 Hearthstone Duels 12-2 Priest (6540 MMR) (Shadow Mend | Herald of the Scaled Hold the Line's Attack boost is decent, but you cant actually take advantage of it yourself. After that, you dont really have anything else to gain from that. Why is Murloc Holmes showing the new expansion card there (Solve 3 clues about your opponent's cards to get copies of them) instead of the actual Duels Murloc Holmes (Whenever your opponent draws a card, add a copy to your hand)Also; why is Old Militia Horn in tier 3 but the card is explained in the tier 4's text. Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools. WebDuels Flavor Card set: TB Cycle: Passive Pool 1 dbfId: 82150 Card id: PVPDR_AV_Passive10 Unholy Gift is an uncollectible neutral spell card, from the TB set. Plus, most of the possible cards either require a certain game state to be useful or are just worse than most treasures. Coin Pouch, Creepy Curio, and Old Militia Horn all have really weak effects for their cost, and require you to play their upgraded versions to be considered worthwhile. The most common use for it is to use healing effects to keep recovering health before your opponent can damage you 10 times. Updated: 3rd of February. All of Renos Hero Powers consist of some form of damage, so pick the one that best suits the play style youre going for. Well start by ranking the neutral treasures on a scale of 1-5 followed by an explanation for the reasoning behind the ranks. Theyre just too slow and make you use two worse versions before you actually get the good effect. Both Wildfire and Reckless Apprentice are banned in duels mode :-/. However, combining it with Charge (Plus Battleground Battlemaster for potentially a near OTK) is significant burst damage worthy of considering. If your deck is resilient enough to defeat an opponent with such a magnificent blade in their deck, youll receive one for yourself! Royal Gift and Location, Location, Location have been moved to Treasure Pool 2. Any major changes to the previous version of this guide will have a * in front of it. The Legendary Invitations created by Be Our Guest are so cheap, they can easily dominate the early game. Rogues and Mages have always had an affinity for good cheap spells, and this combo of classes definitely embodies it. These Duels Decks often are the top WebKobolds & Catacombs Cycle: Passive Pool 2 Ultra Rare dbfId: 47299 Card id: LOOTA_845 Totem of the Dead is a boss spell card used in Solo Adventures. Gone Fishin',Secret Passage,Wand Thief,Ancient Mysteries,Anonymous Informant,Arcanologist,Double Cross,Kidnap,Sticky Situation,Counterspell,Explosive Runes,Ghastly Gravedigger,Spellbender,Commander Sivara,Jandice Barov. Glacial Downpour really fell from grace having its generated minion be a measly Ice Shard rather than the previously beefy Water Elemental. Tier 1: The best of the active treasures are the ones that can effortlessly and efficiently destroy multiple enemy minions by itself. * Enrage is typically pretty subpar for a Treasure, but it's insane burst damage when you use it with the back half of Glaciaxe. If you draft, Humble Blessings can do very well in a deck built around it, but its power skyrockets if you also have, Both popular decks run Spell focused strategies, many featuring, Holy spells dont have much support in Priest at the moment, but they do largely take the forms of healing and removal. - (Non Passive) 60,852 views Nov 6, 2020 Zalae and I got together today to figure out which non passive treasures are the best of Beckoning Bicorn is the perfect Treasure to make Pirate Rogues work at any stage of a Duels Run. The infinite value from The Juggernaut after completing Raid the Docks can stand out more than in normal Hearthstone games. Marvelous Mycelium is good at generating some high quality good cards. Staff of Pain is also pretty good in Priests new Shadow/Aggro archetype. Mega salty? Creator Notes: Basically everything is removal or gives you more stuff. Having to pay so much mana each time you use it is awful. Its likely that this was done to make low-rolling a zero Attack weapon less of a problem, as there were no innate problems with the passive. Treasure Pool Updates. Overpowered is a rather misleading name for this treasure. A lot of Duels decks are capable of securing the win before you get to turn 10. Most legendary minions have stats that will at least match the Mana you pay for Astral Portal. Royal Gift is an excellent finisher. However, this is a very slow effect and most Dragons don't really need the extra stats. There are a couple decent Frost-based treasures that can push Freeze Shaman plays further. Thats pretty limiting in some classes. However, the best way to use this is with big minions; which Handbuff Paladins tend to get a lot of. Totems got just enough support now to function fairly well in Duels, especially with The Stonewright and Totemic Power being able to summon Totem Giant. The main thing holding this back is having a deck with enough Arcane spells to have it be offered as a draft option and to fully abuse it. The fact that Illidari Strike summons Rush minions usually doesnt matter unless the first kills the target and you still have your second one to attack something else. Just like before, the unmentioned Treasures have simple effects whose impact is barely any better than an ordinary Hearthstone card. Academic Research provides quite a large mana ramp if drawn early enough. If you manage to get their corresponding Secondary Passive, then you actually have a solid strategy. Its still very hard to gauge your options the turn you plan to play it since the possible stats range from Chameleos to Deathwing. Spyglass can snag a useful card for a mana efficient price a reliable amount of the time. The weapon draw and discount of Grommash's Armguards isnt much baseline value for even for a 1st passive. Tier 1: Any treasure that can consistently generate additional resources for free is amazing and stands out above even some of the 2nd Passives, and Open the Doorways is probably the best one. Khadgar's Scrying Orb serves as an extremely efficient discount towards your spells, which is almost always usable. But if you manage to build a deck that can make this work, its certainly worth it. Priests already had good ways to play with Deathrattles, and Castle Nathria gave Druids ways to push that strategy even further! All of Omus Hero Powers have their place in the meta. But with 2 damage AOE attached to a ton of your spells makes it very difficult for your opponent to establish a board. Is there something you think I missed or have a strategy you'd like to share? But when you or your opponent are running a large number Deathrattles, it can become a high durability behemoth of a weapon. Almost all Fire spells deal damage and can abuse this passive very effectively in a deck that revolves around Fire. Both Cold Feet Pact and Ghouls Rush In are free minions, but the former has much greater snowball potential if you hold onto your corpses for a long time while the ladder is better for decks that would rather keep spending its corpses for their bonuses. But if your opponent cant get rid of it, you can start accumulating some really nifty board control and face damage.Party Portal at first looks like its supposed to be used to summon a big minion after you play an expensive spell. Tanzsportclub (TSC) Pocking e.V. Its independently good and can simply pick whichever Treasure best suits what you have at that point. All three deal damage, just in different ways. While Warlocks and Demon Hunter need Imps and Relics to use theirs at all, Paladins and Priests can use theirs very generically. frozen solid is actually insane for a first pool passive too. WebPassive cards ('treasures') can only be found in Duels and some Solo Adventures; however, Passive Hero Powers can also be encountered in the regular play mode and Die Tanzsportkompetenz im Landkreis Passau You have the option of running more Secrets that curve better so you can play Sr. Tomb Diver or cast the Mage ones far more efficiently with things like Private Eye or Sparkjoy Cheat. The problem is that the optimal time to use it is when your board is big and your opponent's is empty. The only thing holding it back is the cost. As great as all the keywords are that Gnomish Army Knife stacks onto a minion, its cost makes it hard to combo with. But when you're in that position, it's hard to establish a big enough board to take advantage of the Lifesteal. The only separate topics between the two will be the Hero Powers and starting Treasures, but everything else will mostly apply to both. Since both heroes are for the same class and have Hero Powers and Treasures that benefit Death Knight decks in non-specific ways, were merging them into one section. But now it can contribute to the all-powerful Questline The Demon Seed, and it does a VERY good job at rushing the Quest progress and abusing the effect afterwards. Like Dungeon Runs of the past, we split our Treasures into these two categories. There are few Nature spells that deal damage and even fewer that are good. Most legendary minions only work within a certain kind of deck, especially class ones. A lot of decks cant afford to run too many cheap cards and/or dont really have anything that really needs to be cheated out. Duels Advanced Guide - With Deck Lists and Treasure Tiers, Duels: Practical Guide to go Infinite in HC Duels, Mysteries of the Phoenix: Warrior and Rogue, Mysteries of the Phoenix: Druid and Hunter, Embrace the Pain - Free New/Returning Player Deck. Ring of Phaseshifting will oftentimes just generate stuff your deck can barely benefit from. Advanced Duels Guide - With Example Decks And Treasure Tier Lists! There are two different types of Treasures that we offer: Passives: Treasures that offer a benefit for you all game. Luckily, most minions fit this category. Tier GG: Quel'Delar is a treasure on a whole other level. Nous Realistically, Mages are the only ones who can pull this off. You can also run cards with effects when discarded to even gain even more advantage. However, its relatively difficult to build a deck with a balance of Fel spells and minions that scale well with big stats. Butch starts out far too small to be particularly useful. Tier 2: Vampiric Fangs can provide big Heal to classes the otherwise lack it and struggle against decks based around Magnetic Mines and Mind Tether, while functioning as targeted removal. Shaman - Just like any other powerful spell at Shamans disposal, Warlock - Despite not being known for running lots of spells, even Warlocks can use Harness the Elements to gain the value of their, Mage - It should be no surprise how well Mages can use Harness the Elements. Fortunately, Hero Powers like Frost Shards and Bring on Recruits can just add stuff to your hand for the sole purpose of turning the minions into something much more useful. Rogues have new Secret support, and for Reno that means so do Mages. Any Weapons can give you constant value from Pillage the Fallen. The Exorcisor is fantastic at a way to deal with removing problem minion effects, buffs, or just general damage. Affected decks are still usable, but varying levels of weaker. Tier 4: While some of the passives that interact with certain spell types have amazing effects,many of them are severely underwhelming. * Call of the Void got its cost reduced enough to become an annoying source of minions and damage that your opponent is either forced to deal with or take more hits than they can handle. Illucia has a Hero Power for both aggro and control decks, and both are quite good. What this deck lacks in viability it makes up for in absolute chaotic fun after getting the Treasure finding Hero Power! If you drafted sub-parr cards, youll either end up with too many weak minions or have to lose tempo by playing them to free up hand space. However, by this point in the run you should already have ways to avoid running out of steam in the first place. For the same reason, Sticky Fingers is also a great pick if youre regularly generating cards. A player can obtain a maximum of 2 of these Treasures during their run. Its just rather difficult to ramp up that kind of damage. Theres certainly a high probability that youll get more than your manas worth of minions on the board. Natural Force lacks the proper spells to take advantage of it. It is also a Pool 1 passive treasure in Duels. Warlocks already have good card advantage even without passives or treasures, so theres no need for involuntary cards draw. You dont get to Discover the Diablo treasure either. I can't believe Meek Mastery is a tier 1 passive. Not only that, it needs to hit something with 5 or less Attack and 2 or less Health to kill it and survive. But even in the most optimal deck, its not much compared to the other secondary passives. 1: Posting the card images uses names. Legendary Loot can give you amazing early advantage if you get your hands on the right weapon, like Woecleaver or Twig of the World Tree. Pure Cold is a usable finisher that can also spare you a turn of damage from weapon heavy decks like those with Pillage the Fallen. WebBest Passive Treasure: For a Rogue Maneuver deck, Group 1s best choice is Pillage the Fallen. However, not all of them are specific in their uses either. Since Duels games can go on for so long, the most common Treasure is Infinite Arcane. Ghoul Blitz is an amazing Hero Power in general, but more so for Death Knights because of how efficiently you can rack up corpses. I used to love Duels. It requires 2 treasures that might not even appear in the same run and each piece individually has roughly a 7% chance to appear. Most decks love to Discover, and Staking A Claim not only gives you free tempo, but its not limited to once per turn! Occasionally Embercaster can be a game changer, but it needs to be combod with just the right card. Running, Dragon decks are extremely good in Duels with. The main problem is the fact that the better Holy spells are generally not very expensive, so you tend to only get a few small minions. V2, Scarlet - Blood Death Knight Duels Example (Lich King), Sai Frost Death Knight Duels Example (Lich King), 12 Wins Sai Unholy Death Knight Duels Example (Lich King), https://hsreplay.net/replay/SeH45QtqVkBLUM2QE73CCC, Rush decks are fairly viable in Duels thanks to, If you arent using your cannon very often, then, Spells the play tons of spells to trigger, Druids ability to draw and generate cards and. As strong as Death Knight cards are in a vacuum, cards in Duels decks want to be as synergistic as possible. The 2 popular Mage Hero Powers can easily be abused with Hero Power related cards, most notably. It can not only turn Infernal Strike into 2 free damage, but also give you an extra Second Slice when you kill a minion! Please check your lists mage deck is illegal. Creator Notes: Now that Witchwood cards are available for starting decks, Warpath is a fantastic way to both progress the Questline and refresh the Hero Power. Recycling wont create tempo, but can build defenses that allow you to survive heavy aggro when you need a little extra time to catch up when youre behind. Not sure why they banned that card. I think it's only worked a few times I use it and probably isn't for everyone. This gives any Freeze Mage builds an actual win condition instead of more board control it doesnt really need. There is a tier list hp+Treasures some where? This is only really a treasure for people who are willing to run its risks for bigger effects than most other options. Beast-based Token strategies have enough cards to construct a starting deck now. All other Treasures try to capitalize on cannon damage, with Grizzled Reinforcement and Draconic Munitions being the better ones since they last all game. Tier 3 - Helpful treasures which can capitalize on your current advantage or bring you back when youre behind. Tier 4:The only real way to maximize Band of Bees's usefulness is to run several 1-2 cost minions, which makes the overall deck pretty weak when taking into account all the removal in Duels. Its good for any archetype thats control oriented, which applies to most decks people choose to run as Elise. Major Note: As of this guides update, Runed Soulblade seems to give Reborn to anything that's summoned, not just played (at least sometimes it does). It can be drafted as a treasure card. man are some off these rankings off, mending pools is insane with mycelium omu, same with plaguebringer and fireheart. Demon Blood got buffed and Imps are a force to be reckoned with. Your value from Ancient Reflections depends on what you end up targeting, preferably things with persistent effects like Deathrattles. Safe Harbor is definitely the top pick. Their minions are extremely synergistic and rarely will you get the same value from playing them as they did. Hearthstone Duels tier list: The best Hearthstone Duels decks for It gives you just a little bit extra to play, and also triggers the effects of If you played an Elemental last turn card without having to cram a ton of Elementals into your deck to keep their effects live. Several decks lack notable healing and most minions in Duels come with decent Attack, so a lot of them cant afford to take so many minion hits. It is also a pool 2 passive treasure in Duels. Why doesn'tVast Wisdom trigger Staking a Claim? This can make Multicasters Battlecry ridiculously powerful! Rogues havent had many minions that are big on their own, so try to add minions whose real value is in their effects. Passive Treasure Updates. Wax Rager is the stickiest minion alive and can slowly deal 5 damage a turn endlessly if your opponent doesn't have a way to specifically get rid of it. The only real way to abuse an effect like this is through minions that deal damage with effects like Wild Pyromancer and Knife Juggler. However, Blood Death Knight has easy access to Vampiric Blood via drafting, Discovering, or otherwise. The most this passive can do is make specifically your minions less convenient to trade into. Hagatha's Embrace is still one of the slower secondary passives, but doubling the handbuff value makes it a decent competitor for the secondary passive slot. Mages have plenty of good Elemental buckets, as well as a Hero Power that can consistently supply them for you should you happen to run out of Elemental-last-turn triggers. is fairly unique amongst the first passives. Passive. While this passive doesn't block and damage dealt to armor, since Vampiric Blood adds protected Health instead of healing up to a maximum, it makes taking down a Blood Death Knight with this combo extremely tedious and sometimes Unachievable with all the other threats those decks have. Polymorphing is one of the best forms of removal. I recognized like a third of them from the Which Wood, if not mor. But those kinds of decks mostly summon vanilla minions with decent stats. Plus many of Hunters better minions are Beasts, summon Beasts, or both. Meek Mastery is fairly limited in its uses outside of all-neutral Drekthar (or Vanndar on rare occasions) builds since most decks run class cards. Crusty the Crustacean is both a single target kill AND a big beatstick afterwards. Guardian Light definitely has potential, giving you minions for using spell school that doesnt usually provide much tempo if any. Staff of Scales and Wand of Disintegration do this better than all the others since they can kill several minions at once regardless of their Health. Beckoning Bicorn is actually still good with Pirates. Cannibalism and From the Swamp move into primary passive pool with effects that match the strength of their competitors. The final reward will let you chip away at enemy health even when youre using the Hero Power as minion removal. Royal Gift and Location, Location, Location have been moved to Treasure Pool 2. But if that's the case you're already in a pretty good spot and don't really need it. Darius Crowleys Hero Power is unique amongst the other heroes. Cookie's Ladle gives Murlocs the fuel it needs to keep up the pressure without having to rely on normal card draw for it. This one in particular was rough because of 4 new heroes and most of their hero powers and treasures need to use specific links since they all have other versions from Doom in the Tomb. Stacking cheap spells can build up. Puzzle Box sounds good at first glance. backs you up with whatever you may otherwise lack from your initial deck. It's just Druid decks they'd work with are ones I usually see have more generic treasures instead. This is aiming to heavily capitalize on Avenging Armaments. Tier 5 - Passives that are so inconsistent with their value, they can actively harm you. The Treasure used to be just Murloc Holmes. helps token strategies and is also a potential removal tool for big threats. The only thing holding these Treasures back is the lack ways to abuse Holy spells and the complete lack of support Arcane ones. You're better off looking at the latest 12 win decks from hearthstone-decks.net/duels-deck/ than reading this. Having an endless treasure generator is good. The next best is centered around legendary minions and use From Golden Light and Royal Greatsword to gain massive advantage. Elemental Learning is also a fantastic card for Mana-efficient resources. Since starting decks in Duels are 15 cards, there arent a ton of options for the class yet, and almost all of their cards are free for everyone. For example, one loot bucket may Even though Lichborne Might effectively functions as +3 Attack to one of your minions and kills it, it has actually found success in Deathrattle heavy Death Knight decks, largely thanks to Mummy Magic. However, there are special cases where this can be more effective; like if you have plenty of cheap spells or if your Hero Power is Sleight of Hand. Hematology has potential, but it spends corpses like crazy. Following it up with Death Games is probably the best use for it. Rocket Backpacks giving any of your minions Rush once per turn can make even the slowest of minions into a reactive play. Your opponent has the initiative to respond to the extra Attack however they want. WebChoosing a Passive treasure Choosing an active treasure Choosing a loot bucket Loot buckets Cards in loot buckets are sorted by card set. Illidari Strike can proc the effects of Infuse cards by itself. Treasure Pool Updates. Tier 2 - Extremely useful treasures that can turn the game around when used at the right time. Treasure Pool Updates. Tier 1: Effects the passively double the value of some of your cards are definitely some of the most powerful treasures. While some minions become less efficient to play, the swings you get by working around the cost increase makes a huge difference. Lets us know in the comments so everyone can build off of each other's experiences! Tier 1 - Treasures that can win you the game on their own! Passive Treasure Updates. The only downside is that since a few things have to die to be efficient, it isnt something you can reliably use to catch up on turn 5 like the previous two. Shamans have so many AOE Spells to take advantage of, so those combined with good Spell Damage minions can keep the opponents board under control while you set up yours. This will likely be patched later, but this currently opens up the possibility to resurrect the same minion 5 separate times. Webcsu board of trustees live stream. Royal Gift and Inexorable Ghoul is a simple minion thats just annoying for your opponent, but by no means bad. I dont know any reason why that shouldnt have worked. updates must be a pain in the naga but thank you. But since the payoff is so huge that it can get you 12 wins on its own, it might actually be worth trying to do if you accept the challenge! Creator Notes: Build similarly to Token Druid, but has a different kind of support. Unholy Embrace is a little too expensive (both in terms of mana and corpses) and makes it hard to use in Duels. Blood Shields at the very least gives you more health to block aggro and room to heal off too much damage. The remaining actives are nothing more than slightly improved versions of existing collectable cards. The only way to maximize its effect is to run Holy spells in mass, which cuts out minions that youd want to buff in the first place. Their delayed value as opposed to the passives with much faster if not instant value holds them back though. Worshipper is another great staple. Gluth can make your existing board extremely sticky, but this functions more like a win-more card if anything. Infernal Strike is still good enough to use, but it has become a little harder to regularly take damage from attacking minions to build up a meaningful number of Second Slices. Skeleton Mage is helped out by Treasures like. If Candlebeard shows up earlier on in your run you'll get that weaker Hero Power to deal with, but after Level 6 or so you'll have to contend with an endless volley of charging minions. Tier 1 - God Tier Passives that are valuable in any deck that support it. My best guess is that its a bug.

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