Against mobs, it isn't that big of a deal (3 Seconds vs 15 Seconds is still just Seconds) but when the Wolf of Saturn Six came down, the flaw of our Damage System was hard not to see. A +10% slash would make the weapon deal 5 more slash damage. A mod for +10% puncture would do absolutely nothing. I can see how my suggetion may seem to complicate things, but it doesnt really. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. everyone wants OP builds that pretty much trivialize the entire game. Puncture vs. Impact vs. Edit Preferences Against a Level 100Heavy Gunner with ~6000 ferrite armor, which is 95% Damage Reduction. But, throw on even an Unranked Sawtooth Clip (+5% Slash) and now it can. Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. 14 Tenet Livia. Exactly 50% of its IPS damage is Slash, so it will not split bodies. 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) This damage disparity automatically makes certain damage types trash by comparison, especially damage types with negative modifiers against armor. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. BY: Erica Ziegler-Smith . +30% Impact Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? flux rifle might be another one I'd consider), then it gives a significant boost. Learn how to create Viral damage, inflict bleed on enemies, and more with Warframe's various damage types. Effect caps at 75% at 10 Puncture stacks. WARFRAME Wiki is a FANDOM Games Community. If you're a new player, we recommend Corrosive and Heat. Endo Required To Max but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. A +10% impact would do an additional 10 impact. Impact Damage is one of the three physical damage types. Out of every elemental damage type, Blast is arguably the worst. However, the actual effects from the armor stripping are applicable for the whole squad. It's easy! Classic and satisfying dish with garlic, lemon, and rosemary. Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. When you use a puncture weapon against an armoured target you do more damage and vice versa. The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. (1.3*3.7=4.81 vs. 4.6). Some weapons are split down the middle for what they provide for damage. True damage is an unlisted damage type that some Warframe abilities possess. In general, Viral is the strongest damage type. Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. P.S. Thanks! Radiation is the result of combining Heat and Electricity. might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. For safety, rockets arm after traveling a safe distance. So i just started playing warframe again and am still learning the new damage system. Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. Corrosive got nerfed with a cap and is now weaker than Viral against Bombards. Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. that is pure and simple, OVERPOWERED! Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. If I have a Fulmin (100 Impact +400 Electricity), Crash Course (+120% Impact) takes the damage to 220 Impact (2.2x / +120% on base Impact)+ 400 Electricity. Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon. So the damage of a weapon can in a sense over ride the base status of the weapon. it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. Ergonomic design for optimised comfort. That's not how the math works. For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. I'm not too big on fire rate mods, but again, personal preference, Mostly only ever worth it on melee weapons. The chance is doubled if the fire rate of the weapon is BELOW two point five.These new mods synergize very well Critical Delay or Creeping Bullseye but keep in mind that the Internal Bleeding does not stack with Hunter Munitions. It has no damage modifiers or unique status effects. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. I am not quite sure about Serration. June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. Valve Corporation. Corrosive's high damage multipliers help counteract this, especially against enemies that can't have their armor stripped through Warframe abilities. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Create an account to follow your favorite communities and start taking part in conversations. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . These are the most common damage types. Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. thanks for the help everyone! Slash only seems OP since it ignores armor scaling, but if armor didn't scale, it would be on the same playing field as every other damage type. ok, and from your experience, when does a corrosive build become useless? Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. At low levels, Heavy Gunners are several times tankier than Butchers. even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. Option 2: Secondary stat increaseonthe IPS mods. Scaling armorbreaks the balance between damage types. 1 mod, each procapplies 2.5% Hack, which deals 2.5% more damage for every consecutive hit. Exact explanations of how each damage type works can be found below. Right now, the +120% Impact on Collision Force is +120% of the weapon's Impact damage. For safety, rockets arm after traveling a safe distance. Max Rank Description Amplifies DoT if the bullet that proc the DoT status hits the weakspot. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. Only increases the Impact damage of rifles. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. - At maximum 10 stacks enemy is stunned. While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. It's easy! In terms of damage best against armor, slash is best against flesh, and impact is best against shields. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. (I also agree with the notion that the damage system needs a touch of simplification, but I think that's separate from the mods themselves). Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5) General Information Type Rifle Polarity Madurai Rarity Rare Max Rank 5 Endo Required To Max 930 Credits Required To Max 44,919 Base Capacity Cost 10 Trading Tax 8,000 Introduced Update 29.10 (2021-03-19) Vendor Sources Official Drop Tables 2020 Digital Extremes Ltd. All rights reserved. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Puncture Blast is created by combining Heat and Cold. Am I right or do I have it completely wrong? By default, this damage type will cause enemies to flinch for one second but can be increased with continuous hits or investment. Very often the armor reduction from Shattering Impact appears to only be able to be applied by the host as the health bar remains yellow for the clients. Introduced Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. We don't need complicated mods. Status Effects General The status effect of Impact damage is Stagger. If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. Single Element: +25% It deals 247.5 base damage that can be enhanced further with the progenitor element bonus Liches give, and most of the Livia's damage is Slash. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). Warm and healthy dish with various veggies and herbs. this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. which is why in my suggestion, there would be effectsthat bypasses armour and shields. ), You need to be a member in order to leave a comment. Use regular expel mod if no primed version as it is still a 1.3 or 1.69x multiplier. even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. Found the internet! Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. Puncture everyone wants OP builds that pretty much trivialize the entire game. This is a fantastic element for fighting the Corpus, amplifying the damage their shields take tremendously. [Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. You rarely see Radiation used in high-level content except for status primers and niche builds. Option 2: Secondary stat increaseonthe IPS mods. 2 mods, each procapplies 2% Pierce chance to deal damage that bypasses armour and shields, at 10 stacks 50% chance for your next hit and resets counter. Premium Powerups Explore Gaming. same with reload/fire rate mods. weighting the slash with +slash% will increase the chance for slash proc, and hi. Now. Slash-focused loadouts tend to pair this damage type with Viral to increase Slash's bleed damage. Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. That's because Corrosive has a +75% against Ferrite. Heat is considered by many as the best simple element in Warframe. Only use this on a status primer. Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. Close. which is why in my suggestion, there would be effectsthat bypasses armour and shields. A combined element's damage value is based on the sum of both simple elemental mods used to create the element. Browse our network 9 Let's go over how they work. Combined Element:+75%, Some ideas for the Bronze IPS mods: Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. i hate resetting weapons over and over again, just as much as the next player, but imo, asking for so many more mods to be changed, seems like DE may put off doing anything until they feel like doing a huge update to mods. that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. Puncture is generally the better damage type since it only deals less damage to shields.
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